Posts Tagged ‘iPad’
Today I received crucial feedback from Ewan about my poetry in motion iPad app. After our meeting I now understand that I need to re-work the structure of the app since right now its confusing especially for when teachers are using it. I have decided to add a sign in page where teachers and students can enter the app, however I will be prototyping the just students section. Here is an updated wireframe of the app:
I did receive positive feedback for the idea, the menu slide and the branding of the app so I am happy to hear that. I have been playing around with the fonts of the app so getting a positive response on my current branding was a plus. I will continue to work on each page of the app but for now I will leave you with an image of the splash screen.
Last week my group and me got together and tied up a few loose ends and completed the Gemma Mathieson App. We showed her the app on the iPad for some user testing and she loved it. There was some minor complications that were highlighted as she did not know how to exit from the video player. However this was beneficial to us and we then went back a stage and corrected this. This is why user testing is very important as you could easily miss something that a user might not.
We also presented our app to tutors and held an exhibition. This was a great experience as we got showcase our work and also look at the others groups’ work. This also helped me gain some experience on holding exhibitions and I look forward to doing more in the future.
Last blog post I mentioned me and my group where looking at the design side of this app, for artist Gemma Mathieson. This past week week we have been busy developing the app on xcode, which is software that lets you develop apps for iPads and iPhones. We allocated tasks and held meetings regularly to achieve a high standard iPad app for showcasing Gemma’s work. The image above is a screen capture of our app.
The image in the middle is scrollable and when a button is clicked the image will break apart showing video, audio or an image. We wanted to create a journey effect to this app by creating a timeline as Gemma believes that the journey of creating artwork is just as important as the outcome. With that knowledge we wanted the app to better reflect her creative processes.
Yesterday we continued with our project on the app for artists. We were instructed we have to design and prototype the app for the artist, this is the last part of the semester. We started this process of by watching our individual D&AD concept videos to give us some inspiration. We then took notes and drew little ideas of what we wanted to achieve. We wanted to have a good understanding of what our app will do, its functions and how it will behave before we got into the whole aesthetics. We made mind maps to help us with this.
When that was agreed we moved onto the design. We like the idea of having the one of the artists work constantly moving across the screen and a timeline at the bottom with pin drops. Our artist believes the process/journey of an artwork is just as important as the actual art itself so we wanted to make the app design tie in with this belief. There would also be a subtle menu at the top. The menu and timeline will be a greyish metallic colour. We also had a good idea where when run, the app will start at the end and run everything very quickly right back to the start of the app. Then there would be a video of the artist telling you a brief description of herself and the app. We had discussions on what the app would be more suitable for: an iPhone or iPad. We all came to the solution that the iPad would be best as it will clearly portray the artists journey and with a bigger screen this would be the best solution.
Clothes are a necessity, everyday life activities are surrounded by them: shopping, having a quick jog, going to work, sleeping and so on. We decide which clothes are suitable for each activity we are about to take on and we inspect what clothes are worthy to be put on over our skin. Technology today has given us a new item of “clothing” with Apps. Apps dress up our iPhones and iPads with sophisticated designs and fancy gestures to make us look classy.
Apps don’t just look great they can perform everyday tasks. Going out to buy new clothes or DVDs doesn’t necessarily mean for you to leave your house for the shopping center just pick up your iPhone and press a few buttons and shazaam. Apps don’t just stop there they can record your performance levels while running, provide you with ultra fun games on a lunch break from work or become an alarm clock. The boundaries for Apps don’t seem to have any limits, just another part of modern day life.
- Assignment 1
- Assignment 2
- Assignment 3
- Assignment 4
- DJ21012 – Screen Based Interactive Media 2 (11/12)
- DJ22006 – The 21st Century Designer (11/12)
- DJ22011 – Interaction Design (media products) (11/12)
- DJ31035 – Interaction Design – Physical Digital Products
- DJ32005 – Design & The Market Part 1 (12/13)
- DJ32013 – Social Mobile Apps (12/13)
- April 2013
- March 2013
- February 2013
- January 2013
- November 2012
- October 2012
- September 2012
- April 2012
- March 2012
- February 2012
- January 2012
- December 2011
- November 2011
- October 2011
- October 2010
- September 2010