Mikolaj Gaćkowski

Mikolaj Gaćkowski

To see ourselves as other see us. Write a short post on a student in DiXD.

  1. Introduce the individual.
  2. Link to their ‘About me’ post.
  3. Attatch the questions you asked.
  4. Attatch (at least) 10 bullet points that build on the ‘about me post’.
  5. Include a cc image from Flickr that highlights an aspect from the interview.
  6. Have a piece of video footage (recorded on Quicktime 10) ready to be edited.
The person I interviewed was Mikolaj Gaćkowski a.k.a Alex. Originally from Poland, he left his country for the first time in his life and moved to Dundee for is studies.
http://interaction.dundee.ac.uk/~mgackowski/wordpress/?p=42
Questions
What is your name and where are you originally from?
What sparked your interest towards design?
On your word press you said that you took a psychological test, why is that?
What are your thoughts about this course now, or even moving to the city of Dundee in general?
What are your interests in design?
I also saw on your word press that you like bioshock, are you generally a games fan or is it just that particular game/genre that peeked your interest?
Answers/Points Of Interest
  • Took psychological test to find out more about himself. But even though the test results said he’s suited to work alone, he doesn’t mind group work, and intact finds them rather useful at times.
  • First step at living away from family and friends. This gives him the sense of freedom and feels he can express himself more to the open world.
  • Never really made a 3D project so making the wooden box for the Visual Expression module was very interesting.
  • Video editing is one of his main forms of enjoyment and specializes in it.
  • He was self taught in learning the basics of programming.
  • Started making lego stop frame projects with friends.
  • After posting their work on youtube and receiving feedback he was much more motivated in continuing his style of stop framing and doing other projects.
  • Mainly enjoys action style games but loves to experiment with varieties to understand the special aspects that pin point a game:
                                                          “See and ask Questions”
  • Widely interested in the Zelda series of video games even though it feels repetitive, it has an unknown feel/content that still keeps gamers amused.