The Social Role of Technology

21 April 2013 // Craig Murdo

In the modern day, you can’t escape technology. From 24hr global news to your friends ‘drunken-pics’ on Facebook, everything is shared, up-to-the-minute with everybody, everywhere, and constantly. With social networks such as Facebook now having over one billion users globally, we truly live in the connected age. But with these social networks having such a [...]

Concept Video

26 March 2013 // Craig Murdo

In order to explain our final concepts, a concept video has been created, giving a demo of the experience. We planned to give the visitor a walkthrough of how the experience works, starting with them having arrived in the gallery and been issued with the glasses. They then start earning experience points as they view [...]

MacManus Interviews

12 March 2013 // Craig Murdo

Having now created a suitable concept, we took a trip to the MacManus to visit the staff who work there and to question them over the use of our experience in the gallery. We set out with a pre-written interview plan and a selection of questions ready to ask them. Some of those questions were: [...]

Storyboarding & Paper Prototyping

25 February 2013 // Craig Murdo

In order to craft the experiences for our concept, we have created a selection of scenarios and created storyboards for them. These scenarios include receiving experience points, interacting with guests and how the experience points will be visible to other visitors. Through these storyboards, we managed to finesse how certain interactions would play out. For example, we decided [...]

Concept Generation

08 February 2013 // Craig Murdo

Today we spent the studio session generating ideas based upon a selection of our insight cards. To do this we used the 10+10 design method (take 10 unique ideas, focus on 1 and generate a further 10 variations). We paired up with randomly selected classmates, and combined an insight card from each of us. Round [...]

Insight Cards

21 January 2013 // Craig Murdo

To start off this project, we have been paired up and asked to visit the MacManus gallery in Dundee to study the movements, actions and interactions of the visitors. To do this we spent the day sitting taking notes of the things we observed happening around us. Some of the more recurring things we noticed [...]

Prototyping Digital Futures – The Brief

15 January 2013 // Craig Murdo

This week we started back at University and were introduced to our new module, Prototyping Digital Futures. The brief is as follows: The year is 2023 and the McManus Gallery, Dundee is reopening after being given a facelift to exploit the latest developments in display technology. All the outdated rectangular LCD screens have now been [...]

Socl.dsn – Wireframes

06 November 2012 // Craig Murdo

Creating a wireframe is a sensible step in the design of any website. This allows us to create a visual representation of the site before we begin programming it. Due to its nature, it is incredibly easy to move items and test different layouts prior to programming. Sticky Notes Our first designs used sticky note to represent the various elements of [...]

Branding a Social Network

30 October 2012 // Craig Murdo

Having chosen to develop our concept socl.dsn further, today we spent some time getting to terms with and creating the brand. The brand is an important factor for us to get right if we want our network to feel polished, consistent and ready to use. Name We have decided to stick with the name as [...]

3 Possible Social Networks

22 October 2012 // Craig Murdo

Today, we presented to our class the three concepts for a social network. Here is a run down of what our concepts are: healthshare healthshare is a social network where designers, and medical professionals can consult to create effective health campaigns through good use of design. The site aims to act as a bridge of resources to [...]

Vintage Cigarette Branding

22 September 2012 // Craig Murdo

Over the last week I have been researching the possibility of creating a social network based around the area of cigarette branding, packaging and other advertising. I have found a wide array of material from posters, packet designs to television commercials. The vintage style of these items are priceless, and many of them are totally inappropriate in [...]

Designing Social Networks

17 September 2012 // Craig Murdo

Today,we were split into groups of 3, and given our brief for the rest of this semester: Designing Social Networks. The aim of this task is to eventually create a social network derived around a specific niche area. In our small group the first stop was to start brainstorming areas of design that we could focus and [...]

Social Digital Banquet – On the day

14 September 2012 // Craig Murdo

So this week, we have worked as a team to create a playful interactive experience based around food. We have worked tirelessly to create the masterpiece that is our fruit machine. Today, all the 15 or so groups present their creations and interact with everything that is on display. And without further ado, here is [...]

Social Digital Banquet – Dawn of the Fruit Machine

12 September 2012 // Craig Murdo

So yesterday, as we reached the midpoint of our pressure project ‘Social Digital Banquet’, we have decided to take a big u-turn, and have opted to create a more comic, enjoyable experience. Having come to the conclusion that to make our current idea an enjoyable, interactive experience, we would need more time and better equipment than we [...]

Social Digital Banquet – Straight back into DIxD

10 September 2012 // Craig Murdo

So after that lovely long summer break (where my job occupied most of my free time…) and a week of enduring Freshers in Dundee, its straight back into DIxD second year… To kick things off this year, and to get used to our new Social Digital department, we have been given a week long pressure project entitled [...]

Top 5 Lessons to Take Forward

24 October 2011 // Craig Murdo

I found the first assignment quite a challenge, as there was so much possibility in what I could look for, and so many chances to go off-topic. This is my list of 5 lessons I have learned from the experience. Choosing a Topic I found that I started the last assignment sort of stabbing aimlessly [...]

Conversations about Interaction Design – A view from 2011

24 October 2011 // Craig Murdo

Interaction Design is everywhere, in everything we use, and has been for a long time. However, as a practice, only now is it becoming more recognised. With the practice being so new an interesting question can be raised; what is interaction design? The term was originally coined in 1990 by Bill Moggridge, a principle of [...]

Introducing Cordell Ratzlaff…

18 September 2011 // Craig Murdo

Cordell Ratzlaff is an Interaction Designer famed with leading the design of the innovative Aqua interface for Mac OS X. His background in design… Ratzlaff  graduated from the University of Nebraska with a degree in psychology. Passionate about the study of human behaviour, he became fascinated by technology and moved into design to combine his two [...]



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