My second design language looks at the personal ownership of objects. I chose ceramic to convey this language because it is fragile and requires care when handling. This put pressure on the user to look after it and make sure they don’t break it. The sharing aspect from the playful design language will not be relevant as I think users will not want to give away something they value and look after. Above are some examples of ceramic being used within speakers. I really like the contrast with wood and if I choose not to use it for my individual parts I would to use it on the “hub”.